// project details
Back to experimentsFailed
ShadowRealm
A one-sitting game build that proved working systems are not the same as fun systems.
No live deploy yet.Repo page is ready. Add a `live` URL in `src/data/projects.json` when the site ships.
What it is
Isometric canvas game with AI pathfinding. Built in one sitting. Combat system works. Game doesn't.
Problem
Tried to brute-force fun by stacking mechanics into a fast prototype.
Outcome
Useful reminder that game feel is the product, not the checklist of systems.
Stack
CanvasPathfindingSingle-file prototype
Repo
Add `links.github` in `src/data/projects.json` and this page will show the repo button automatically.